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Post by AC on Aug 4, 2011 18:36:39 GMT -5
I wish the gameplay was more like here comes the pain. I fn love that game and still play it
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Post by Ermolli on Aug 4, 2011 18:49:33 GMT -5
From Caws.Ws WWE12 Main Topic:
Roster:
Raw
Alberto Del Rio John Cena The Miz
Smackdown
Randy Orton Undertaker Daniel Bryan
Divas
Kelly Kelly
Legend/Other
The Rock (Pre-order Bonus from Amazon and Toys R Us)
Confirmed Arenas: Raw Smackdown
Official Info: Total reboot of SvR series. Game is going to be released on PS3, X360 and WII. This year' s game is said to be "Bigger, Badder, Better". We will see 4 superstars in action at E3: John Cena, The Miz, Randy Orton and Alberto Del Rio. It was confirmed that we are going to see some WWE Legends in the game. Game' s DNA has been changed: new animation system and new blending methods. Ability to attack a opponent who perfoms ANY move - game is much more fluid. When a move is performed in the beginning of a match, the superstar who took beating will sell this move but will get up at the same time so that matches are much faster now and more unpredictable. When you are on the ground and your opponent aproaches, there will be a chance for you to strike him while still being on the mat. When a signature/finisher like 5-Knuckle Shuffle is performed, it will be done in exact place of ring your opponent is in the moment you started your move. No more teleporting to the center of the ring so that animation could work. When you or your opponent get slammed to the mat - the ring will react so it and ropes will bounce. Revamped menu looks. Game looks much better this year with new shaders and better technology. Depth of field will be used. IGN: "The days of analog stick grapples are over. Now, everything's going back to the face buttons of your favorite controller. Grapple, strike, pin and Finisher are all right there for the taking. There are no strong and weak grapples -- the moves you're pulling off are dependent on how worn down the opponent is." There is a limb targeting system implemented to the game - you can strike head to make your opponent groggy, body to make their stamina go down and their legs to slow them down. "Breaking Point" - new submission system in which two opponents tap buttons in a mini-game. New camera angle. Wake Up Taunts. Momentum meter is back as a meter with a name on it on the bottom of your screen. You can store two finishers. Dynamic Comebacks - combination of strike moves which you can use only once in whole match. Using it will give you two finishers. Better AI - now your opponent will learn the way you play this game and will come with a fine reversal. New pinning system. IGN: "It's still a metered system (hold a button to fill a meter and release it when it gets to a window on the meter), but the window moves around this time at random -- it won't always be in the same spot. Similarly, the window size varies on how beat up you are, and if you're pinned after the opponent hits his Finisher, the meter might not pop up to the two-count so you'd only have one shot at it." Justin Roberts, King and Cole are confirmed. Alberto Del Rio' s entrance will feature Ricardo Rodriguez. There are new "attach points" thanks to which arms and legs will not clip through bodies. Animations of moves depend on weight classes. IGN: "Unless your opponent is really hurting, expect to get just one ground grapple in. The right stick repositions opponents." THQ stated that they didn' t like what they got from RtWM last year, so they "went back to the drawing board a bit on that one". They also stated that they heard people' s problems with online play (lags etc.). Some submissions will let you to climb to the rope to get the rope break. RtWM will be back with new storylines. There were some changes done to Momentum system and Stamina system is back. WWE Universe 2.0 – the well known “WWE Universe” mode from SvR 2011 is back, but better then it was before. It will be easier and more beliveable with more action, rivalries, alliances, matches and action which will evolve dramatically. There is a “yet to be revealed” creation capability. Story Designer is back, but no info about it was released. Each Superstar/Diva/CAW will have 12 attributes this year: Strike Power, Grapple Power, Submission, Strike Defense, Grapple Defense, Speed, Agility, Adrenaline, Recovery, Toughness, Charisma, Tag Team. In-Ring introduction of Superstars and Divas confirmed for Title Matches. We will have both adrenaline and momentum meters in the final product, but their looks from E3 will be changed. Graphics are improved in every way: models, shadows, lighting and effects. Sound is still disappointing (crowd, commentary, effects), but entrance themes have reverb now. To perform the wake-up taunt you have to press “UP” on the D-Pad. If you perform your finisher right after doing your signature move it will be more powerfull. Operation Sports: “In a grapple situation, you press RB and a face button (on 360) to target a body part. The Y button is for the head, X or B is for the arms and A is for the legs. Each attack affects the body in different ways as well.” Alberto Del Rio’ s entrance contains his car. Gaming Ring: “(...)the kip up ability has now been replaced with something called a dramatic comeback in which when you reach a certain damage level, lets say orange from previous Smackdown games, you will have a prompt pop up and while you are on the ground you hit the Y button which activates a flashing bar that is integrated into your momentum bar and then when you hit your dramatic comeback this is done by running and press Y button. For example John Cena has his two running shoulder blocks and his spin out power bomb and you instantly earn a signature for the Five Knuckle Shuffle and then a finisher for the Attitude Adjustment. While all of this happens prompts pop up and its a war between who can time it the best, it works very much like tag team hot tag.” More than 60 new moves. Two running strikes from now on and better, upgraded movesets. Adrenaline meter is something like Stamina meter from previous SvR games. You will lose your adrenaline the fastest if you will be running a lot. Running attacks are much easier to reverse. Left Bumper button is the action button this year. You will get out/in the ring with it, interact with environment, climb the turnbuckle etc. Weapon Wheel is in almost every match type. You can’ t use finishers to break other’ s moves. HERE you can find new controls scheme, but you will be able to go back to the old (SvR 2011) controls. Transparency for Create a Wrestler mode is back. LaBelle Lock and Cattle Mutilation are in. For what it's worth, Zack Ryder's broski of the week sign is in the game, which MAY confirm him. Blood is back in the game, although it will be off in options. Limitations for Diva's is the same as last year. The game is still 60 frame per seconds. Weapon physics are still in. They recorded some heel commentary lines for Micheal Cole. No new weapons. The whole roster will be revealed in August. There will be two top rope moves in the moveset. While in the match, titantrons will work like in real life - they will show what' s going on in the ring, last year it was just show logo. Two running strikes is back in. Randy Orton will have an ALT attire with him having a beard. Everyone has a wake up taunt. Diva's will NOT be in 6 man matches again. Flailing arms during run off Irish Whip fixed. Reach animation before signatures/finishers removed. WWE Titles size increased. Added a TON of call names this year. Different servers for online. Byebye Gamespy. Big plans for DLC. 70 unlockables including superstars, divas, legends, alt attires, arenas, championships. The difficulties will be increased. Quote, "Normal will be more like Legendary." Exit themes are in! No triple tag matches* Replays are still in. New ref model. Custom Skin tones are NOT in. Attribute levels do not determine Grapple Reach speed in WWE '12. Instead this speed is determined by the weight class of the Superstars. Each weight class has a corresponding Grapple Reach speed. As an example, Cruiserweights will have a faster reach speed than Heavyweights. Can mute sound in options menu. The commentary team for WWE '12 is Michael Cole and Jerry "The King" Lawler. Not only we will obviously update many of the arenas to match the WWE's PPV schedule, but we are also introducing some new, never before seen arenas that will be unlockable in Road To WrestleMania. Undertakers music is the original, not Aint No Grave. In WWE '12 an outside Superstar or Diva will be able to interrupt single moves (2 person moves) and double-team moves (3 person moves). Free roaming arenas will NOT be in. Added cutscenes in universe. No shining wizards back in. AI of Managers and all around AI improved. New animations will be including in create a storyline. Confirmed: Mini-trons, Side-trons, Curve-trons, banner movies are all in during entrances. More pinning combos are in. The Comeback Moment is an ability that can be assigned to any Superstar, Created Superstar or Diva. Once the ability has been assigned, you will have the ability to go into Create-A-Moveset and select your Comeback Moment combo. Animated blood and sweat system. WWE created an opening movie for the game similar to raw or smackdown's but themed for WWE '12 and the game has it's own theme song. There are two separate pre-order bonuses - the first being The Rock in his current attire (tattoos etc). That will be available from Amazon, Toys R Us and Gamestop The second pre-order bonus being from Gamestop where you get an in-game t-shirt and suit attire for the Miz. Running Springboard confirmed. Running Apron attacks fixed. Some character specific reversals. A.I punishes you for taunting. 32 layers on ps3.
Also...
New Creation Mode in WWE'12 will be revealed on August 13 and the roster will be released on August 14.
Full Roster Reveal will be on August 13th live from SummerSlam Fan Axxess (no DLC though)
Mystery superstar on the roster that wont be revealed until September.
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Post by uksix on Aug 4, 2011 18:58:20 GMT -5
Total reboot my ass. Its the same old SD with a few new things with old things taken out. So glad as I dont have to waste £40.
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Post by eclipse on Aug 4, 2011 19:35:37 GMT -5
They're trying to make it realistic. Do you think they'd ever book Big Show vs Kelly Kelly in WWE? Come on now. Yeah, but I loved being able to make myself in something more than just diva matches It was cool to make original characters just come by and own stuff in a 4 way computer match
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Post by Diablo. on Aug 4, 2011 20:44:28 GMT -5
I wish the gameplay was more like here comes the pain. I fn love that game and still play it Same, I still love that game. Especially fighting out in the street and killing people by falling from the helicopter.
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Post by Diablo. on Aug 4, 2011 20:46:32 GMT -5
Total reboot my ass. Its the same old SD with a few new things with old things taken out. So glad as I dont have to waste £40. This. I feel sorry for people who are stupid enough to believe this will be a massive re-hash of the WWE gaming genre, it won't be, it's going to be the exact same as what we've seen in the past, with, as Uksix said, a few new things and a few old things removed.
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Post by pepsiguy2 on Aug 4, 2011 21:00:26 GMT -5
I think they're improving though. Is it enough to make me pre-order or buy on release? Nope. Laying off until WM or Christmas time, when it's dropped in price. This game doesn't look at all impressive to me.
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Post by Diablo. on Aug 4, 2011 22:03:08 GMT -5
I think they're improving though. Is it enough to make me pre-order or buy on release? Nope. Laying off until WM or Christmas time, when it's dropped in price. This game doesn't look at all impressive to me. I wouldn't say it doesn't look impressive, I just don't feel it's improved enough since the last title. Still, they have until November to prove me wrong, I guess.
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Post by AC on Aug 5, 2011 3:29:46 GMT -5
I'll buy the game regardless since I have every game since Smackdown 1 way back on the PS1. I have fun with the newer games but in very small doses. Where as I can play HCTP and still have a blast.
I hate, hate, hate, how in the new games you can lose to such shitty moves as a kick to the leg or a shitty looking clothesline. It's so stupid that I can do a finisher on someone and they kick out but I can't kick out of a crappy looking clothesline? ARE YOU SERIOUS BRO?!
I miss the old games. I had a knock down, drag out brawl today on here comes the pain as Brock Lesnar against The Undertaker. It was so awesome. We both had 2 finishers. He went for his chokeslam. I countered out and went for the F5. He countered out and went for the Last Ride, which I countered out of and finally nailed the F5. And that only got me a 2 count! I was like FN REALLY?! It took another F5 after a 5-6 more minutes of fighting to win. I miss that edge of your seat game play where the matches can go either way.
These new games I can start the match. Do a few moves and already have a signature. Do my signature. Do my finisher. Get the win. All in a matter of 5 minutes at the most. But yet on HCTP I had a 15+ minute classic fight. I don't understand why they changed everything so much.
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Post by Diablo. on Aug 5, 2011 4:01:00 GMT -5
I'll buy the game regardless since I have every game since Smackdown 1 way back on the PS1. I have fun with the newer games but in very small doses. Where as I can play HCTP and still have a blast. I hate, hate, hate, how in the new games you can lose to such shitty moves as a kick to the leg or a shitty looking clothesline. It's so stupid that I can do a finisher on someone and they kick out but I can't kick out of a crappy looking clothesline? ARE YOU SERIOUS BRO?! I miss the old games. I had a knock down, drag out brawl today on here comes the pain as Brock Lesnar against The Undertaker. It was so awesome. We both had 2 finishers. He went for his chokeslam. I countered out and went for the F5. He countered out and went for the Last Ride, which I countered out of and finally nailed the F5. And that only got me a 2 count! I was like FN REALLY?! It took another F5 after a 5-6 more minutes of fighting to win. I miss that edge of your seat game play where the matches can go either way. These new games I can start the match. Do a few moves and already have a signature. Do my signature. Do my finisher. Get the win. All in a matter of 5 minutes at the most. But yet on HCTP I had a 15+ minute classic fight. I don't understand why they changed everything so much. This is essentially the season mode I'm in right now, except I'm Taker. I have totally fucking legendary matches, especially against Brock, simply because the matches are so edge of my seat, I honestly think I'm going to lose, and then when I hit a finisher out of nowhere when my opponent has like tried three times and I've reversed them, and then I win, it's like OMGBESTFEELINGEVER.
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Post by uksix on Aug 5, 2011 4:38:29 GMT -5
They really need to look at wrestling games like King of Colloseeum II, All Star Pro Wrestling 3, Wrestle Kingdom 2 and Fire Pro Wrestling R.
All Star Pro Wrestling 3 is seriously the best looking game, the graphics are amazing for a PS2 game, and the animations are easily the best I have ever seen. Everything flows like a real match, its unbelivable.
King of Colloseum II is also amazing, may not look good but it is really a deep in-depth game. So in-depth it takes hours to make a wrestler because of all the options. The created wrestlers you make and in-game ones play like there real counterpart, its like crazy.
Wrestle Kingdom 2 is used on the DOR2 engien. Still a kickass game with new features. How you unlock the stuff on the game is really cool and as ever, the gameplay is solid.
Fire Pro Wrestling R is just fun to play, they really need to look at it and think "We have to make the pace alittle more fast". I think its to slow if im being honest.
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Post by TC on Aug 5, 2011 6:35:54 GMT -5
They're trying to make it realistic. Do you think they'd ever book Big Show vs Kelly Kelly in WWE? Come on now. I think realism went out the window when they gave Cena more than 6 move slots. And let you give Undertaker a pink outfit. I lol'd at the Cena comment. ------------------- But I don't think you guys are giving the game enough credit when you haven't even played it yet. I personally loved SvR11 for Universe. Other than the things like how it decided teams at random after they just fight in one match together and some other things. But it seems like they've fixed it this year. They've added some pretty good stuff to the gameplay. Being able to choose exactly where you wanna attack your opponent, running springboard maneuvers, wake up taunts, being able to interrupt moves again, etc. Will it be a total reboot? I don't think so. It's gonna be a very improved version of SvR11. But I think the way they've changed the game up with the adrenaline meter and whatnot it will make for more realistic gameplay, and it'll keep you from the "Do a few moves and already have a signature. Do my signature. Do my finisher. Get the win." bullshit. And obviously if they game is that easy, you should turn up the difficulty. Because I know on Legendary, 50% of your moves are gonna get reversed if you try doing that. On that note, I'm really glad that they're making this game more difficult. Legendary on any of the previous games was waaaay too easy for me. But anyways, I think you should wait to rag on this game until you actually play it.
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Post by Diablo. on Aug 5, 2011 7:04:05 GMT -5
Surely it should be as simple as THQ sitting around a table with some of the major wrestling gaming site owners or what-have-you, finding the balance between realism and fun, then implementing it.
#adreamtoofar
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Post by pepsiguy2 on Aug 9, 2011 21:34:59 GMT -5
Does anyone know where I can buy HEre Comes the Pain? Never played it.
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Post by AC on Aug 10, 2011 1:44:49 GMT -5
EBay and maybe eb games/gamestop
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