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Post by Hurricane on Jun 5, 2010 22:46:46 GMT -5
Getting hit by cars on the street was sweet.
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Post by Diablo. on Jun 5, 2010 23:18:41 GMT -5
You could do that on JBI, Cane. You could also go to "The World" I think it was called, where they had the WWF logo in the background and all the fans watching on a big screen.
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Post by Attitude Adjusted on Jun 6, 2010 2:18:37 GMT -5
Just bring back GM mode and I'm happy.
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Post by Diablo. on Jun 6, 2010 4:44:34 GMT -5
I want moar freeee roaahmm bitchez!
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Post by TC on Jun 6, 2010 15:02:05 GMT -5
The next WWE game should include: More free roam like the old SmackDown! games, also being able to fight in the crowd Enhanced superstar customization, rather than just changing the color of attire An NXT type storymode would be cool for CAWS Better commentary that keeps them from repeating themselves as often
Also as my own idea, another caw storyline that I think would be cool would be Legend Killer mode. Basically the old Orton storyline with lots of legends that become unlockable after you beat them.
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Post by Masson on Jun 6, 2010 17:12:52 GMT -5
What I really want to see in this game is the UFC attribute system, where if you make a CAW, you have a certain amount of attribute points (like the old games) but if you go through a carreer with a caw, you start at the lowest points and have to earn more. Having to work up attributes for each CAW sucks, imo.
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Post by Diablo. on Jun 6, 2010 22:34:43 GMT -5
What I really want to see in this game is the UFC attribute system, where if you make a CAW, you have a certain amount of attribute points (like the old games) but if you go through a carreer with a caw, you start at the lowest points and have to earn more. Having to work up attributes for each CAW sucks, imo. Arent they both the same thing? Could you elaborate on the differences? Also, I dont think the points should go to each skill, I think we should be able to put them wherever we like, on whichever CAW we like (something like a CAW attribute points bank).
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Post by Masson on Jun 7, 2010 3:47:14 GMT -5
What I really want to see in this game is the UFC attribute system, where if you make a CAW, you have a certain amount of attribute points (like the old games) but if you go through a carreer with a caw, you start at the lowest points and have to earn more. Having to work up attributes for each CAW sucks, imo. Arent they both the same thing? Could you elaborate on the differences? Also, I dont think the points should go to each skill, I think we should be able to put them wherever we like, on whichever CAW we like (something like a CAW attribute points bank). Ok, this is what i mean: The current game, you have to earn attributes for each individual CAW. This annoys me. It should be that when you make A CAW, you can select his attributes from the start, with an unlimited amount of poi ts, with sliders to let you select each value (like svr07 and beforehand). However, if you take a CAW through the carreer mode, you have to start with 0 attribute points, and earn more through the carreer. Get me?
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Post by Diablo. on Jun 7, 2010 3:55:41 GMT -5
Oh I getcha, Mass.
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Post by uksix on Jun 8, 2010 14:34:55 GMT -5
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